
Parkitect’s UI could definitely do with some work. I like jacking the price of the toilets up to make a quick buck. That, and the ride selection leaves a little to be desired at the moment, but this is all likely to change with updates from the team at Texel Raptor in the coming months.Īs with any Early Access title, it's not without teething problems. I like putting more salt on the french fries so I sell more drinks. You can delve a little deeper of course, funnelling users who like high intensity rides from the exit one to the entrance of another, but Parkitect is currently lacking the additional layer which makes tinkering fun. The Early Access release of Parkitect unfortunately only has a sandbox mode, which lacks the challenge and direction I usually look for from a game's campaign. That's the basics, and from there it's about servicing your visitors' needs, whether that be toilets, ice cream stands, or my favourite, bubble milk tea.Īnd that's the essence of Parkitect and just about any theme park management game out there. Each needs an entrance (with a queue) and an exit. From your early pool of cash you can build a bunch of smaller rides and attractions such as ferris wheels, ghost houses, and teacups. For the most part you'll be starting from scratch and trying to build a gigantic theme park capable of drawing in an equally large number of visitors. It maintains the strict isometric viewpoint and grid-based nature of the original two games, while layering on a few additional complexities. If I were to choose Parkitect's place in the pantheon of management games it would be as a spritual sequel to RollerCoaster Tycoon 2. Of these three Parkitect is undoubtedly the most eye-catching thanks to its clean, minimalist visual style and a heavy debt to the games that started it all - RollerCoaster Tycoon and Theme Park. Planet Coaster, RollerCoaster Tycoon World and Parkitect are all in Early Access, so whichever you opt for you’re getting the unfinished article, but the basis is there for a trio of dangerously addictive, chunder-sweeping, coaster-building management games. Having been eager for a proper theme park tycoon game for the best part of a decade, three have come along at once.
